El repo publico se habia quedado en julio: el README anunciaba vello 0.7 + wgpu 27 (dos bumps atras) y faltaban los crates del ultimo mes. - refresco con scripts/actualizar-standalone.py --llimphi (cargo check OK) - llegan llimphi-cpu, llimphi-hybrid, llimphi-glifos y llimphi-wire-escena: los cuatro caminos a pixeles con un solo compositor - MANUAL.md / SDD.md / LEEME.md sincronizados con el monorepo - README: versiones al dia, install por crates.io (cargo add llimphi), seccion "beyond the 2D widget kit" y el indice de crates que apuntaba al propio README ahora apunta a MANUAL.md §19
llimphi-3d
Llimphi's base 3D pass (M0 of the 3D engine).
The minimum needed for real 3D inside a Llimphi View: a Camera3d
(view/projection matrices with glam), a depth buffer of its own, and a
Renderer3d that draws indexed geometry with depth testing over the frame's
intermediate texture.
How it fits the Elm loop + vello + wgpu
Llimphi already rasterizes the UI with vello onto an intermediate texture and
exposes View::gpu_paint_with to inject a direct GPU pass after vello (with
LoadOp::Load, preserving the UI). Renderer3d::render has exactly the
signature that closure needs (device, queue, encoder, target_view, (w, h), &camera), so a 3D node is:
let r3d = Arc::new(Mutex::new(Renderer3d::new(&device, fmt)));
View::empty().gpu_paint_with(move |dev, q, enc, view, rect, vp| {
r3d.lock().unwrap().render(dev, q, enc, view, vp, &camera);
})
It is not a second engine: it runs on the same wgpu Llimphi already uses,
which in turn translates to Vulkan/Metal/DX12/GL/WebGPU. See
01_yachay/dominium/MOTOR-VOXEL.md §11 for the full route (M0..M4).
Part of llimphi — see llimphi.